A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
Volume rendering is a technique you can use to make everything from smoke to clouds. But here you will make a Death Star from Star Wars. This is a YouTube video of the Death Star in action: ...
Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a ...
Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing ...
This article outlines the necessary learning path for writing shaders in Unity, intended for those who have written programs (especially C-based ones). Since it assumes usage in VRChat (BuiltinRP), I ...
Games Producer at Ducky. Has been immersed in game development for more than 10 years. Hyper-casual is a genre of games that can be developed fairly quickly. Not surprisingly, more and more developers ...