This time, I will explain how to add height and steps to a Tilemap using Unity's Isometric Z as Y Tilemap. Up to the previous part, we covered how to separate the ground from objects in an Isometric ...
2D Isometric Boilerplate is a Unity starter project that uses the code from Yugu Library to allow users to easily create 2D turn-based and real-time isometric games. There are 3 main parts of this ...
In the previous articles, I explained the basics of Unity's Tilemap and how to use the Tile Palette. By using Tilemap, you can create 2D maps simply by selecting tiles and drawing them in the Scene ...
This is an attempting to standardize mine procedure of creating 2D isometric tilesets in Blender (2.8x). This was based at the Clint ballanger's and GameFromScratch tutorials. I'm not using this ...