This time, I will explain how to add height and steps to a Tilemap using Unity's Isometric Z as Y Tilemap. Up to the previous part, we covered how to separate the ground from objects in an Isometric ...
Using the "Tiled" editor to create a scene from a tileset Using the UI system to display information. Using pivots & anchors to position UI a screen independent way. Today we will be looking at both ...
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