Why do we need a tool to manage raylib examples? raylib has a big collection of examples to learn how to use the library. It started with just a few examples and it has grown to +160 in the last 12 ...
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. * NOTE: Shaders used in this example are #version 330 (OpenGL 3.3). * Example originally created with raylib 2.5, last ...