Here is a simple collection of code for creating pathfinding solutions for grid based games made in the Unity game engine. To use simply import the code in the AlgosAndInterfaces folder into your ...
const vector COMPANION_PATHFINDING_DEFAULT_BOUNDS_MINS = <10,10,-10> const vector COMPANION_PATHFINDING_DEFAULT_BOUNDS_MAXS = <10,10,15> const float COMPANION_PATHFINDING_DEFAULT_SPEED = 800 const int ...