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Alien Isolation 2 developers share insights into making the long-awaited sequel and the challenges of making a “smart” alien
Alien Isolation 2 is on its way, folks are already chomping at the bit for more details, and fortunately, its devs are happy to oblige. Alien Isolation 2 made its debut at Summer Game Fest and stirred ...
One of the best horror games of the 2010s was Creative Assembly's Alien: Isolation, but it certainly took some time for audiences to see it in its proper light. Though it initially received mixed ...
Creative Director Al Hope and Animation Director Simon Ridge gave us the full details on why Creative Assembly took a decade ...
Time works differently in space and on other planets, so the decade-plus that Alien Isolation fans have been waiting for the sequel might have felt like a blink of an eye on a different world. On ...
Feature | A lot has happened to Amanda Ripley since the first Alien Isolation ...
Outside of the movies, it’s hard to find something more beloved within the Alien franchise than the 2014 video game Alien: Isolation. More than just a cash grab, it’s truly been embraced as an ...
No one can hear you scream in space, but my neighbors can definitely hear me screaming right now because a reveal trailer for Creative Assembly’s Alien: Isolation 2 has just been unleashed at Summer ...
The fourth and second-to-last pack of downloadable content for Alien: Isolation is now available for download. Called Lost Contact, the DLC is an add-on for Alien: Isolation's survivor mode, in which ...
Eén letter kan een wereld van verschil betekenen. Dit is Alien Isolation en geen Aliens Isolation. Net zoals het vorig jaar verschenen Aliens: Colonial Marines geen Alien: Colonial Marines heet. Die ...
Eén letter kan een wereld van verschil betekenen. Dit is Alien Isolation en geen Aliens Isolation. Net als het vorig jaar verschenen Aliens: Colonial Marines geen Alien: Colonial Marines heet. Die 's' ...
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...
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